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> 2.5 Hotfix Released!, on Steam
Dr. Spielmann
post Nov 3 2009, 06:19 PM
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Hello everyone!

After your helpful feedback during the release of 2.5 we've been able to create a hotfix that solves some of the most annoying problems of the previous release (namely, crashes, grenade-related bugs, etc). We've also added some extra eye-candy with better weapon selection icons!

This is the detailed changelog of this small update:
  • M203 range increased 10%
  • Prevent "grenades get players stuck" issues.
  • Fixes a number of reported crashes.
  • Morale-related issues fixed.
  • Added 2 new tips to the loading screen (related to spectator menu).
  • Al-Kadesiah fire sound has been corrected.
  • Weapon selection icons have been upgraded and consolidated.
  • M4 Aimpoint opacity corrected for all graphics cards (no more opaque lense).

We would like to thank everyone for the great reception of 2.5. We hope that this update will minimize the stability problems and provide a much more enjoyable experience.

As with all Steam updates, your client will automatically update shortly.

See you on the servers!


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Snuffeldjuret
post Nov 3 2009, 06:22 PM
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yay =)

first!


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ou7blaze
post Nov 3 2009, 06:27 PM
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Some of me and my TDB members just received and update, will test it out now.

But for me as long as the bugs are ironed out that's fine. The next step is to revert the FPS performance back to the pre 2.5 beta state because right now my FPS has decreased about 1/3 which is quite bad, with the most noticeable being on Sinjar.


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EightEleven
post Nov 3 2009, 06:32 PM
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Cool, I like updates. smile.gif

There was something wrong with the Alkad firing sound?


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R3M
post Nov 3 2009, 06:41 PM
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ECO | servers updated, quick as usual! wink.gif

Note to server admins, I've tested the new server build on linux and windows with MetaMod 1.7.1 / SourceMod 1.2.4 + base plugins without any problems or crashes. When you have problems with some third party plugins, please try to cantact the author of the plugin and ask for a fix.


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Louti
post Nov 3 2009, 06:44 PM
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hehehe smile.gif We've hard worked. Thanks for your input ladies!


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Dr. Spielmann
post Nov 3 2009, 06:55 PM
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We were very concerned about the performance issues and we've ran a few tests to determine what could be the problem.

We've noticed that, in fact, we've been quite frugal in terms of memory consumption, and our mod takes 50% of the resources of other well-known popular Half-Life 2 mods.

This has been a long road from 1.0, 1.1, so I am afraid we cannot provide a magical performance boost to users of lower spec graphic cards and computers, providing that our game is already optimized to have a reasonably low memory footprint. If you have not upgraded your computers, you will surely have experienced a decrease in the performance from those earlier days with lower resolution textures and less-detailed models.

We'll look into additional ways to provide performance updates in the future, but we also believe that for the maximum enjoyment of this mod, there's no harm in upgrading some of the lower-end components if you have a fairly old computer. A modern (less than 2 years old) graphics card with at least 256 mb. of memory, 2 gigabytes of RAM, and a fairly modern dual core processor should be enough to move this mod very happily.


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Centar
post Nov 3 2009, 08:27 PM
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Great, I was loving it for the most part. I'm particularly happy that you've noted the issues with M203. Hopefully you will continue to improve the weapon by creating an all new aiming system in the long term, and/or making sights that are zeroed somewhere between 2.1x (70-90 meters) and 2.5 (about 30 meters).


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dogs::mr.orange
post Nov 3 2009, 08:46 PM
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That was fast, thank you guys! Im looking forward for more frequent small updates like this in the future.


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SilentPain
post Nov 3 2009, 09:08 PM
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thank you, very quickly! good job!


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spetz21
post Nov 3 2009, 09:56 PM
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wow smoking fast release! you guy are the best!


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How 'bout I crap in your mouth and call it old.
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AtF_luoson
post Nov 3 2009, 10:22 PM
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Nice job, very speedy with the hotfix


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The Ghost
post Nov 3 2009, 10:28 PM
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YAYS!


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Marine
post Nov 3 2009, 10:43 PM
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Nice job, i like that 203 10% increasing!


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nenTi
post Nov 3 2009, 11:56 PM
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Hey there, thx for the fast update. For the leagueplay, we really need to have the random crashes on roundends sorted out. Today in a match for 2 of my teamates it still crashed. Next time it happens I'll make sure I upload the Error file.


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Mr. Bouncer
post Nov 4 2009, 12:24 AM
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Hey great job on the fast hotfix.

I seem to have an issue, i host my servers from gameservers.com and I updated the server files from their update tab. Yet I still get the error "server uses different class tables"

So I was wondering, are the files publicly released on the steam public server? Because I know gameservers.com mentioned something about that to me.

Otherwise, great job!


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Ogoor
post Nov 4 2009, 02:58 AM
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QUOTE(Mr. Bouncer @ Nov 4 2009, 01:24 AM) *
I seem to have an issue, i host my servers from gameservers.com and I updated the server files from their update tab. Yet I still get the error "server uses different class tables"

So I was wondering, are the files publicly released on the steam public server? Because I know gameservers.com mentioned something about that to me.

They are. We have war server hosted in Holland by this GSP and it is updated.
I've never used update option in their panel. I simply restart server and it is automatically downloading update and then starting. It was always updated properly that way. Looks like '-autoupdate' is added by default.
Try to restart them (and give some time to update) and if that doesn't start after several minutes, do this again (restart it and wait). Maybe content servers were overloaded and your game servers didn't update.

I've checked their FAQ to be sure.
According to it, you just need to restart server to update it. If this doesn't work, you should use 'Steam Update' button.
Link: http://faq.gameservers.com/index.php?actio...&artlang=en (it's for L4D, so it is also for any other game using Source engine)
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ou7blaze
post Nov 4 2009, 04:25 AM
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QUOTE(Dr. Spielmann @ Nov 3 2009, 06:55 PM) *
We were very concerned about the performance issues and we've ran a few tests to determine what could be the problem.

We've noticed that, in fact, we've been quite frugal in terms of memory consumption, and our mod takes 50% of the resources of other well-known popular Half-Life 2 mods.

This has been a long road from 1.0, 1.1, so I am afraid we cannot provide a magical performance boost to users of lower spec graphic cards and computers, providing that our game is already optimized to have a reasonably low memory footprint. If you have not upgraded your computers, you will surely have experienced a decrease in the performance from those earlier days with lower resolution textures and less-detailed models.

We'll look into additional ways to provide performance updates in the future, but we also believe that for the maximum enjoyment of this mod, there's no harm in upgrading some of the lower-end components if you have a fairly old computer. A modern (less than 2 years old) graphics card with at least 256 mb. of memory, 2 gigabytes of RAM, and a fairly modern dual core processor should be enough to move this mod very happily.


Ah but this is the problem I have a fairly recent computer in terms of specs. Apart from my CPU being a bit behind at 2.2ghz I make up with 2Gigs of RAM and a 260GTX. The main problem is the big drop in fps before and after the recent update.

I also have a member in my clan which has a MONSTER of a computer, a GTX 290 something (fastest model basically) a 3.4ghz dual core and a ridiculous amount of RAM. Yet he still noticed a big drop of FPS in the recent update.

We've also noticed that when there are lots of people on a server let's say more than 16 people for example your FPS starts to drop no matter how fast your computer is. Has anyone else noticed this?


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stubenwurm73
post Nov 4 2009, 04:30 AM
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QUOTE(Dr. Spielmann @ Nov 3 2009, 07:19 PM) *
We will also be deploying another minor update this week that will fix the M4 Aimpoint opacity issues for users of some graphics cards.


thumbsup.gif
aimpoint gets bright and clear lalalala!!!!
thats the right decision!


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ou7blaze
post Nov 4 2009, 04:48 AM
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BTW, has there JUST been another update again? If yes what was fixed, I just got a "Insurgency has been updated on Steam" message pop up on Steam.


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